BLAST and ASUS renew partnership for six Tier 1 CS2 events in 2026

Published February 25, 2026 by counter-strike.io General
BLAST and ASUS renew partnership for six Tier 1 CS2 events in 2026

BLAST and ASUS are extending their collaboration into 2026, locking in a renewed performance‑focused partnership across six Tier 1 Counter‑Strike 2 (CS2) events. As BLAST Premier reshapes its calendar around Bounty, Open and Rivals competitions, ASUS Republic of Gamers (ROG) will remain its official monitor and peripherals partner for the entire top‑tier season. This move cements ASUS as one of the most visible hardware brands on the global CS2 stage in 2026.

The renewed deal is more than a logo on a broadcast. It standardises ASUS ROG monitors and peripherals across all six partnered tournaments, embeds ASUS into replay segments, and connects the brand directly with fans through on‑site activations in Europe, North America and Asia. In doing so, BLAST and ASUS aim to create consistent, high‑performance conditions for players while delivering a cohesive viewing and live‑event experience for spectators around the world.

Six Tier 1 CS2 Events, One Unified Hardware Partner

The core of the renewed partnership is a multi‑event agreement that spans BLAST’s full 2026 Tier 1 CS2 season. ASUS ROG is confirmed as the official monitor and peripherals partner for six top‑level events: two Bounty seasons, two Open events and two Rivals tournaments. This structure aligns ASUS branding and hardware deployment with every major pillar of BLAST’s competitive calendar.

By securing coverage across these three distinct event types, ASUS and BLAST ensure that the same hardware ecosystem follows teams from studio‑only formats to hybrid studio‑plus‑arena events. Whether a match is played in a controlled production environment in Malta or in front of thousands of fans in Rotterdam, players will compete on the same ASUS ROG displays and gear. That continuity is central to the performance‑first positioning that both organisations are promoting.

The partnership also reflects the growing importance of cohesive commercial narratives in esports. Instead of short, single‑event sponsorships, brands like ASUS are pairing long‑term hardware commitments with integrated storytelling across an entire season. For BLAST, this supports a more stable ecosystem for teams, players and fans; for ASUS, it offers repeated touchpoints with a highly engaged competitive CS2 audience throughout 2026.

Inside the 2026 BLAST x ASUS CS2 Calendar

The ASUS renewal is carefully structured around BLAST’s updated eight‑stop CS2 circuit, with six events designated as Tier 1 arena or studio‑plus‑arena tournaments. The 2026 campaign opens with BLAST Bounty Season 1 in Malta, running from 13 to 25 January in a studio format. This event will originate from BLAST’s established production base, setting the tone for the ASUS‑powered season a.

From there, the circuit moves into larger arena environments. BLAST Open Season 1 (Spring) is scheduled for 18 to 29 March, with studio stages in Copenhagen and arena finals in Rotterdam. A month later, BLAST Rivals Season 1 s to Fort Worth, Texas, from 29 April to 3 May at Dickies Arena, bringing the ASUS‑backed BLAST product to North American fans in an offline environment tuned for high‑level CS2.

The second half of the year mirrors this structure. BLAST Bounty Season 2 returns to Malta from 21 July to 2 August in a studio setting, followed by BLAST Open Season 2 from 26 August to 6 September with production based in Copenhagen and arena finals at a European venue. The season then culminates in BLAST Rivals Season 2 in Hong Kong, taking over AsiaWorld‑Expo from 11 to 15 November. Across these six stops, ASUS branding and equipment remain a constant, while locations and formats change to serve regional audiences.

Standardised ASUS ROG Hardware for Players and Broadcast

A key pillar of the renewed partnership is the standardisation of ASUS ROG hardware across all six Tier 1 CS2 events. High‑refresh ROG monitors, known for their low input lag and esports‑grade performance, will be used on stage for every match. Complementary ROG peripherals ensure that players compete with a consistent combination of displays and input devices, regardless of the tournament phase or location.

This move is closely aligned with a broader 2026 strategy in which ASUS ROG also serves as equipment partner for PGL’s CS2 season. By deploying similar hardware across multiple Tier 1 tournament organisers, ASUS is helping to normalise a competitive baseline in elite Counter‑Strike. Players moving between BLAST and PGL events can expect familiar visual responsiveness and control, reducing adjustment time and keeping the focus on gameplay.

The BLAST, ASUS agreement goes beyond player setups and extends into the broadcast environment. Production teams will rely on ASUS displays for observer stations, replay rooms and analytical workspaces, aiming to minimise technical variance between what players see and what viewers ultimately watch on stream. This integration underscores the idea that hardware performance is as important for storytelling and spectating as it is for in‑server competition.

Broadcast Storytelling and On‑Site ASUS Activations

On the content side, ASUS is being woven directly into BLAST’s storytelling through a dedicated broadcast segment at all six 2026 Tier 1 CS2 events. This recurring segment will showcase highlight replays and alternative camera angles, framed explicitly around ASUS branding. Rather than a simple logo overlay, the segment is designed to associate big moments and clutch plays with the ASUS ecosystem.

These branded replay blocks give ASUS a narrative anchor , a recurring element fans can anticipate in every show. Over the course of the season, the segment can evolve, featuring different players, strategies, or even technical insights into how fast refresh rates and precise peripherals can translate into competitive advantages. For BLAST, it provides a consistent storytelling format that bridges studio and arena shows.

At arena events, the partnership extends beyond the screen. In Rotterdam, Fort Worth, Hong Kong and the finals venue for BLAST Open Season 2, ASUS will run on‑site booths and activations. Fans will be able to experience ROG products first‑hand, test the same monitors and peripherals used on stage, and participate in demos or mini‑competitions. These touchpoints turn broadcast visibility into direct engagement, giving attendees a tangible connection to the hardware behind the matches they’re watching.

Performance as the Core Brand Message

ASUS is framing the renewed partnership with BLAST as a fundamentally performance‑driven initiative. The brand emphasises a “seamless ecosystem” connecting ultrafast displays with precision peripherals, all aimed at enabling players to reach their full potential in CS2. This message speaks not only to professionals, but also to aspiring competitors who look to Tier 1 events for benchmarks in both play and equipment.

From ASUS’s perspective, integrating deeply with BLAST’s 2026 schedule validates the idea that hardware can be a competitive edge, not just a commodity. When every millisecond counts in CS2, monitor refresh rate, response time and input reliability become part of the skill expression pipeline. By making ROG gear the standard on BLAST stages, ASUS positions its products as an integral part of elite play, rather than optional accessories.

For BLAST, the performance narrative aligns with its own brand of high‑production, high‑stakes tournaments. A unified hardware environment simplifies event operations, supports competitive integrity and offers clear messaging to players and teams. As organisers increasingly emphasise fairness and repeatability across events, having a long‑term, performance‑oriented equipment partner becomes a strategic asset.

Malta Hub Synergy and BLAST’s Long‑Term Footprint

The ASUS renewal also intersects with BLAST’s expanding infrastructure in Malta. BLAST has a three‑year agreement with GamingMalta covering 2025 to 2027, under which multiple CS2 events , including the Bounty seasons central to the ASUS deal , are produced from a dedicated studio and regional office on the island. This gives BLAST a stable production hub that can service global broadcasts.

With ASUS as the official monitor and peripherals partner, many of BLAST’s Malta‑originated shows in 2026 will carry strong ASUS branding and rely on ROG hardware from the studio floor to the control room. This tight integration helps ensure that the same visual and technical standards seen in arena events are replicated in studio productions, reinforcing a cohesive product season‑wide.

Because Malta sits alongside rotating host cities in Europe, North America and Asia on the 2026 calendar, the ASUS, BLAST collaboration effectively becomes a global tour anchored by a central hub. Viewers can expect consistent production values and hardware‑driven performance narratives whether broadcasts are coming from the Mediterranean, the US, Western Europe or Hong Kong. For both partners, this global‑plus‑hub strategy offers scale without sacrificing reliability.

ASUS in the Wider 2026 CS2 Ecosystem

The renewed BLAST partnership is part of a broader 2026 push that sees ASUS ROG doubling down on Tier 1 Counter‑Strike. Around the same time, ASUS also signed or renewed a separate hardware partnership with PGL, another major CS2 tournament organiser. The result is that two of the most influential circuits in the game , BLAST and PGL , will both standardise on ASUS ROG displays throughout the year.

This dual presence positions ASUS as a leading equipment brand across the 2026 CS2 major ecosystem. Players and teams competing at the highest level will regularly interact with ROG hardware at multiple flagship events, reinforcing familiarity and brand loyalty. For fans, it creates a sense that ASUS is inseparable from the modern CS2 experience, from qualifiers to arena finals.

In a competitive landscape where hardware brands are vying for visibility and credibility, occupying both BLAST and PGL’s top‑tier calendars gives ASUS a significant strategic edge. It enables cross‑promotion, consistent messaging around performance, and the potential for collaborative activations that span different tournament organisers. For the CS2 scene as a whole, it contributes to a more unified technological foundation at the top end of competition.

The extension of BLAST and ASUS’s partnership across six Tier 1 CS2 events in 2026 represents more than continuity; it is a signal of how deeply hardware and tournament ecosystems are now intertwined. With ASUS ROG installed as the standard for monitors and peripherals, players can expect consistent conditions, production teams can depend on a unified toolset, and fans can connect the biggest moments of the season with a single, recognisable performance brand.

As the 2026 calendar unfolds from Malta to Rotterdam, Fort Worth, Copenhagen, Europe and Hong Kong, the BLAST, ASUS collaboration will serve as a case study in long‑term, hardware‑centric esports partnerships. By aligning a global event footprint, a central Malta hub and an integrated broadcast presence under one equipment ecosystem, BLAST and ASUS are helping to define what Tier 1 infrastructure looks like in the CS2 era.

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